Tag: Development
All the articles with the tag "Development".
I build a 3D Gaussian Splat viewer and generator with Apple's new code
at 11:00 AMIn December, Apple published Sharp, a technique for generating 3D Gaussian Splats from a single photograph. Using that, I've built a set of tool to generate 3D Gaussian Splats on the fly for my blog posts using hosted ML systems, custom frontend renderer and CMS widgets.
Breaking MindAR out of its cage (and sharing it with you)
at 07:48 AMWhy I revamped a popular, but complex, AR image tracking library to be a better performing and decoupled, free alternative to 8th Walls now de-funded engine.
A new component for the blog: Experiments
at 11:36 PMVery often I want to test small things like shaders, etc. Here's some work on a custom component.
Harvesting and analysing Magic the Gathering (MTG) cards
at 12:06 AMMagic: The Gathering card tracking and price prediction using Google Sheets.
Extending RealityKit with new easing functions
at 11:09 PMFor an Apple Vision Pro project I'm building, I was in need of more easing functions than the ones AnimationTimingFunctions come with in SwiftUI / RealityKit.
Building for Apple Vision Pro. How I’m adjusting and what I think.
at 09:48 AMMy experience with iOS app development is very basic. Here’s how I’ve been using my experience in other languages to my advantage.