Tag: WebGL
All the articles with the tag "WebGL".
I build a 3D Gaussian Splat viewer and generator with Apple's new code
at 11:00 AMIn December, Apple published Sharp, a technique for generating 3D Gaussian Splats from a single photograph. Using that, I've built a set of tool to generate 3D Gaussian Splats on the fly for my blog posts using hosted ML systems, custom frontend renderer and CMS widgets.
Breaking MindAR out of its cage (and sharing it with you)
at 07:48 AMWhy I revamped a popular, but complex, AR image tracking library to be a better performing and decoupled, free alternative to 8th Walls now de-funded engine.
National Danish Radio interviewed me in prime time on how I approach Creative Technology
at 02:51 PMThis is a transcript, turned into a Q&A, of an interview I did with the Danish public service broadcaster, DR.
A new component for the blog: Experiments
at 11:36 PMVery often I want to test small things like shaders, etc. Here's some work on a custom component.
Exploring node based webgl design
at 01:22 PMTrying out the cables.gl webgl framework. Balancing lots of particles and performance.